![]() But the competitive game really is the way it should be played, if you ask me. The artwork and iconography throughout is great, really clear and easy to understandĪs the parent of a young child who hates losing, the standard rules are great. ![]() ![]() It makes for a much more interesting game, and has the excitement build to a crescendo at the end. The player who manages to escape and has the most kills is the winner, and the ring and dragon are worth four and two kills respectively. The big difference comes when the ring is discovered, because then players can turn on one another. The aim of the game is the same – find the ring, give the dragon a kick in the family jewels, then scarper. PvPīy far the most fun I had with Bag of Dungeon was when we played with the competitive rules from the back of the rulebook. Because the monsters don’t actively chase you, there’s never a reason to not enter a fight with full Action Points, so you can always escape if you need to. It can make for an anti-climactic finish to the game. I picture an elf sitting down and doing a sudoku, waiting for the dwarf to come lumbering down the corridor to fight the monster a few feet away. In the standard rules, monsters never move from their tile. I’ve played games of this where one player is much better equipped to beat certain ne’er-do-wells, so the other players just wander around the same few spaces waiting for that player to get over and commence the baddie thumping. The biggest problem I found is when you’re down to the last monster or two. It’ll make a nice game to introduce players to modern board games, too, much like Horrified. It’s not the kind of game that’s going to take centre stage in seasoned gamers’ games night, but it’s a great start or end game for the evening. Certain player characters are stronger against certain monster types for example, so you can talk among yourselves and decide who gets pushed into the monster and has the door slammed behind them. There’s very little downtime, and because the main game is co-operative, players are pretty invested in what each other player does on their turn. Because of the ease of play, it’s a great one to play with kids. It’s so easy to explain how it works, I could probably teach my pug to play. Light in the darkīag of Dungeon is a much lighter game than most crawlers. Combat is handled with dice-rolling, as you might expect, combined with weapons and items you pick up along the way. ![]() The heart of the game is drawing and placing tiles, to expand your dungeon in a spiderweb of tunnels and passageways. No need for a new Kallaxīag of Dungeon retains much of the core ideals of these games, but dispenses with crates of plastic miniatures and furniture, opting instead to give you a set of cardboard tiles, some dice, and some meeples. While these games usually play a bit differently, there’s a couple of things many of them share: the necessity for a table the size of a family car, and costing as much as a mortgage payment. Dungeon-crawling games are huge in boardgaming too, with the recent release of a third edition of Descent, and Gloomhaven having been the BGG number one game since 1964. Over the course of the last fourteen lockdowns, Dungeons & Dragons (D&D) has seen a huge revival thanks to celebrities playing, among other reasons. If you hadn’t noticed, dungeons are cool again. I think I can let it slide just this once. ![]() Okay, so technically it comes in a box, but, it has a bag in the box, and everything fits in the bag. But now, now dear reader, you can get a whole freaking dungeon in a bag! Bag of Dungeon is a dungeon-crawler game from Gunpowder Studios, which, unsurprisingly, comes in a bag. ![]()
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